Information Transfer Method (Graduation Project)
A downloadable game
Made as my SFU SIAT graduation project throughout Spring 2025. A realtime 3D narrative visual novel/cutscene hybrid that tries to bring together a lot of what I learned throughout my various university classes (though not as much as I hoped - environments are a bit lacking, I didn't have the time to do any sound work, and I hoped to have a lot more motion graphic / non-character animation stuff). Almost entirely self-created, save for some code and surface textures.
I planned out a much larger story, but ultimately had to pare it down to executing only two scenes (one animated, one just static) - it's not really cohesive as a result (+ I just don't have that much writing experience). Also, expect more than a bit of jank.
Recommended to read through the prologue and/or character descriptions before viewing the main scene.
Play by clicking.
Published | 7 days ago |
Status | Prototype |
Author | distantmire |
Genre | Visual Novel |
Tags | artgame, Experimental, No AI, Sci-fi, Unity, weird |
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